Player backpack recovery message now reads “Recover your backpack” Items that cannot be crafted due to being at max capacity in inventory now show up in recipe list with an icon showing it cannot be carried Setup all systems that involve adding or taking an item and were playing the whoosh sfx to play a custom sfx for any item that has one Replaced inventory cod with new cod model/texturesĬloth covered stick upgraded in inventory now positioned correctly with cloth showing New skin models and art for skin rack and for skin in inventory Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)įixed dx9 tone mapping too dark in inventoryįixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved Search caves and other areas to find them.Ĭlosing inventory now removes items from crafting cog Hovering the cursor over this will display possible results.ĭisabled player inventory and game pausing if player is deadĬollected seeds are now visible in inventoryĬassette tapes are now pickups and have unique names/info in inventory. Items that can be crafted and upgraded will display a translucent cog icon.Opening the inventory plays a sound effect but does not attract unwanted attention nor scare off creatures.Īn open inventory (note the seagull that was located in the surroundings when it was opened), this has been fixed In Hard Mode, Hard Survival Mode and all modes of Multiplayer, accessing the inventory does not pause the game, thus allowing stamina regeneration and continuing the game normally as if the inventory wasn't opened. In Normal Mode while using Single-player, the game will pause, however will prevent stamina regeneration. Pressing either ESC or I again will close the inventory. Add items to the crafting section by clicking right mouse button. Hovering the mouse over anything in the inventory will create an information tooltip for that item and give the option to craft, consume, or equip the item. The noticeable background of the inventory is a dynamic picture related to the time of day and the surroundings. With the Quick Select feature, assigning items with the corresponding numbers (1-4) can be used to access most items quickly at ease without the inventory opening. It's accessible by pressing the I key by default and is currently the only way to craft items. The Inventory is an interface that shows both items players collect and the ability to craft in it as well.
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